Monday, November 3, 2008

Trip Down Memory Lane

Oh man Second Life's opendedness reminds me of Ultima Online. Yet at the same time it shows me some of the differences my current MMO has compared to UO. The professions in WoW are largely secondary. Characters are forced to quest and kill monsters to gain experience points in order to level up. Without leveling up it can't be possible to train up professions beyond basic levels.

In UO, your character did whatever you made it do. It was easily possible to make character's that never left the town. In fact, since players had a limited number of training points to distribute, mixing trade skills with combat skills was foolhardy. It was very common for people to create characters specifically as merchants.

In WoW, you MUST fight against monsters and you are limited to only two primary trade skills. This is kind of a let-down compared to UO, especially since the craftable items and gear are typically substandard to quest rewards.

1 comment:

Krystle said...

I have seen that many Second Life games are vastly different. I see that as a good thing because it gives users a lot of options. I'm not much of a fighter, but I do like to observe, so I'm happy that I have the choice to do that and am not forced to kill other members.