Well the end of the semester is here. Now is when I decide to keep this or not. My answer is an unwilling "I have to".
Blogging and Facebook were tedious and time-comsuming at best. These type of acitivities are definitely something I will not do for fun or spend my leisure time doing. Yet at the same time I know that I must do these even in I hate it.
According to one of my business classes, experts agree that networking through the internet and through social websites such as Facebook, Myspace, etc. is the best way to get exposure to the world and increase chances of success. With my career choice as a writer looming over me, I'd be stubborn to ignore the merits of networking.
In regards to this class, the experience is something I will probably not look on favorably. Having to participate in a game that I really didn't want to play anymore (at least at the moment) sucked what little fun it still had. Yet I still had to do it in order to generate blogging material. Don't get me wrong, when I first came back it was fun but it started to drag on and bring back uncomfortable memories of treating an MMO like a job or an obligation and not a game anymore.
Getting to meet new people and establish ongoing contact was nice. However, I was only doing things because I was obligated to, not because I wanted to. I like socializing, but I much prefer it face-to-face and not monitor-to-monitor.
So in the end what have I learned from this course? At least I know how to create profiles for social websites, as I will most likely have to in order to get more exposure. I learned that blogging is something I loathe and yet I will still probably be forced to do this crap too.
Wednesday, December 3, 2008
Sunday, November 23, 2008
Online Bullying
Recently I read an article from a facebook link in which a girl committed suicide. This was brought on by constant teasing and bullying from anothr individual, a mother no less.
This was terrible and apalling. How could ANYONE feel the need or have the desire to bully someone? How could anyone put someone down so much that he or she would kill himself or herself?
It's reasons like this that I originally made my online bullying blog. People can be hurt on the Internet just as much as they can be hurt in real life. People need to realize that their are consequences for your actions, virtual or not.
I'm just glad the perpetrator is being brought up on charges and treated as if this series of incidents was committed face-to-face.
This was terrible and apalling. How could ANYONE feel the need or have the desire to bully someone? How could anyone put someone down so much that he or she would kill himself or herself?
It's reasons like this that I originally made my online bullying blog. People can be hurt on the Internet just as much as they can be hurt in real life. People need to realize that their are consequences for your actions, virtual or not.
I'm just glad the perpetrator is being brought up on charges and treated as if this series of incidents was committed face-to-face.
Skill vs Gear
Damn this has been bothering me for awhile now.
When WoW came out, the emphasis was all on skill. Knowing how to play your class, knowing the in's and out's of your abilities, and having familiarity with other enemy classes. Even if someone had better gear, you could still beat them if they weren't as good as you.
Slowly and subtely that has all changed. Skill has become less and less important. It didn't matter that I had been playing the game since beta, people in better gear who played under a year could nearly kill me before I even had a chance to defend myself.
How aggravating.
When WoW came out, the emphasis was all on skill. Knowing how to play your class, knowing the in's and out's of your abilities, and having familiarity with other enemy classes. Even if someone had better gear, you could still beat them if they weren't as good as you.
Slowly and subtely that has all changed. Skill has become less and less important. It didn't matter that I had been playing the game since beta, people in better gear who played under a year could nearly kill me before I even had a chance to defend myself.
How aggravating.
Monday, November 17, 2008
Patience....
Another thing I have had to learn (and still do) with MMO's is patience. All kinds of patience. The patience against failure and frustration. Patience against negative people and negative attitudes. Patience against inexperienced people who are trying their best to learn.
This is a tie-in to my other blog, but patience is just as important as teamwork. People have bad nights and tempers flare. Nothing was worse than losing a hard-fought game only for arguments to erupt. Worse still was when people just quit playing for the night and really demoralize the group.
Nice thing about all of this though is the principles I learned from this certainly can be applied to real life.
This is a tie-in to my other blog, but patience is just as important as teamwork. People have bad nights and tempers flare. Nothing was worse than losing a hard-fought game only for arguments to erupt. Worse still was when people just quit playing for the night and really demoralize the group.
Nice thing about all of this though is the principles I learned from this certainly can be applied to real life.
Teamwork
If MMO''s taught me anything they taught me teamwork. Didn't matter how well you played by yourself, if you didn't have chesmistry or the capacity to work well with other you weren't going to go far.
I spent a long time on my Field Marshal grind from the World of Warcraft. A lot, scratch that, all of, my success came from working together with other people.
Even today, teamwork is just as important as it was back then, epspecially in WoW. The horrendous days of having to attain enough honor within a certain pertange of your competitors is over. You still can't have a gung-ho, lone-wolf attitude these days.
I have to say, it's still just as much fun as before.
I spent a long time on my Field Marshal grind from the World of Warcraft. A lot, scratch that, all of, my success came from working together with other people.
Even today, teamwork is just as important as it was back then, epspecially in WoW. The horrendous days of having to attain enough honor within a certain pertange of your competitors is over. You still can't have a gung-ho, lone-wolf attitude these days.
I have to say, it's still just as much fun as before.
Sunday, November 9, 2008
Online Relationships?
Recently, I've been hearing more and more how online dating and relationships are becoming more precedent and common. This is bothersome to me.
Yet, with the internet and online-socialization becoming more common-place, are online relationships bound to occur more and more?
My best friend's brother has had several, none of which succeeded. Yet, I have heard of some being successful, and there HAVE been couples that wouldn't have met unless it was through the internet.
What do you all think of this?
Yet, with the internet and online-socialization becoming more common-place, are online relationships bound to occur more and more?
My best friend's brother has had several, none of which succeeded. Yet, I have heard of some being successful, and there HAVE been couples that wouldn't have met unless it was through the internet.
What do you all think of this?
The Zombie Invasion
A while ago, on WoW, the company created an event. To celebrate the Wrath of the Lich King "expansion" (adds new character classes, dungeons, monsters, spells and abilities, etc.), the company, Blizzard, suddenly created strange crates and infected rats in the major trade cities.
If the rats happened to die in your vicinity or you investigated the crate, you became infected. After 5 minutes, you died and turned into a zombie. Upon this happening, you could kill NPC's (basically any character that isn't under player control) and create more zombies that would follow you around. You were also free to attack any non-infected character. Even landing one attack on them could infect them.
Your health decreased constantly, forcing you to continue feeding or receiving various abilities from other players (such as a sort of battle-cry or a vomit that would slow people down).
It wasn't uncommon to find areas completely infested, with people on my buddy list trying to convince me to go there. Little did I suspect they were trying to lure me into their infected clutches. Luckily for me, Paladins can sense the presense of undead, as well as purge diseases even as potent as the infection (though it could take me up to 10+ attempts).
This event was a blast to participate in, as players themselves were the ones to spread the disease. You had two sides, also player instigated.
ALso, in case you were wondering, when your zombie was killed, you could revert back to normal.
If the rats happened to die in your vicinity or you investigated the crate, you became infected. After 5 minutes, you died and turned into a zombie. Upon this happening, you could kill NPC's (basically any character that isn't under player control) and create more zombies that would follow you around. You were also free to attack any non-infected character. Even landing one attack on them could infect them.
Your health decreased constantly, forcing you to continue feeding or receiving various abilities from other players (such as a sort of battle-cry or a vomit that would slow people down).
It wasn't uncommon to find areas completely infested, with people on my buddy list trying to convince me to go there. Little did I suspect they were trying to lure me into their infected clutches. Luckily for me, Paladins can sense the presense of undead, as well as purge diseases even as potent as the infection (though it could take me up to 10+ attempts).
This event was a blast to participate in, as players themselves were the ones to spread the disease. You had two sides, also player instigated.
ALso, in case you were wondering, when your zombie was killed, you could revert back to normal.
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